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You did a great job using file paths. The AI will find your code easily. You should ask the AI to plan before it writes code. Also, tell it what to do if the player clicks the ground.
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Act as a senior Unity Developer. I need to build a targeting system in C#. <context> Currently, clicking a button in @Assets/UGameplayFramework/ThirdParty/Modern UI Pack/Scripts/Button/ButtonManager.cs triggers @Assets/UGameplayFramework/Core/GAS/CastAbility.cs. This throws an error because there is no target. </context> <task> 1. When the button is clicked, tell the player script to enter 'Tar...
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